Mutations

OVERVIEW
Mutations are special abilities found within mutants, they usually manifest at puberty, and are often triggered by periods of heightened emotional stress. Some Mutations also affect appearances, such as blue skin, pointed teeth, tails, ect. Mutations vary in power and some are far more deadly and disastrous. Mutations can be mastered and in terms the abilities and affects.

CLASSIFICATIONS
Mutations are divided into 5 categories. Elemental, Fundamental, Personal, Universal and Physical.

MUTATION ABILITIES
Mutation Abilities are the core active skills used in combat.

There are four for each mutation tree. These abilities range and depend on the mutation genome. Some act as support, some are healing, some affect the player and allies and of course some abilities alter the battlefield and effect enemies. Mutation Abilities come with all sorts of Buffs and Debuffs. Mutation Abilities are master with use, the more they are used the more they are master and get a higher rank. There are three levels with Level 1 unlock the ability and Level 3 Mastering it. Mastery of a Mutation skill permanently unlocks additional features for that skill. Mutation Abilities require energy to use and Mutation Abilities drain energy when in use. Overuse in abilities can lead to certain debuffs if overused with lack of energy.

The player can select any four unlocked mutation abilities and swap between them.

MUTATION XTREME
Mutation Xtremes are a special skill that only activated after a certain period of time when the Xtreme is available after cool down. Xtreme happens from Xtreme Adrenaline surge which unlocks the most powerful skill of the Mutation. Defeating enemies will increase the Adrenaline Surge over time. Mutation Xtreme can only be unlocked when mastering the 4 core Active Abilities first within a mutation.

MUTATION TRAITS
Mutation Traits are passive skills that affect the combat of the player in various ways. Each Mutation has their own specific traits with unique features.

There are 5 Traits in each Mutation.


 * Powering Trait : Recharges Energy and Grants an additional effect, such as buffs, debuffs or damage to those nearby
 * Melee Trait : Adds additional damage types to melee damage, enhances and changes combat form as well as well as apply debuffs
 * Defense Trait : Improves defenses and basic block as well as granting immunities and resistances to damage types
 * Utility Trait : Gifts a special utility to aid in stealth and world interactions and special innate talents to assist in missions and your team
 * Traversal Trait : Improves overall mobility and grants special travel abilities such as flight, slides, hyper jumps ect.

The Player can choose there Mutation Traits, mixing and matching between different mutations, but can only have one type of certain mutation traits in affect, at a time.

Such as Darkforce Powering Trait, Chaos Melee Trait, Time Manipulation Utility Trait, Teleportation Defensive Trait and Telekinetic Traversal Trait